Lastly I found myself enjoying topics like color theory, krita for concept design and blender for assets creationĬoming to my questions (especially after seeing some other topics on reddit and also your answers) I guess questions are not so important since using a game engine as a simulation tool is something odd to the community… It means there would not be much resources like tutorials etc. I started with assets, then followed the game creation and different game styles etc. So I started digging about games development deeper. has gained attention around 00s and then it seems academic interest was lost ? Idk…Īfter posting my questions here, I lost my interest following the forum. Many of them are not so much related but, I guess using game engine for social simulation etc. Good to know that there are others interested to do such a similar thingĪnd yes, I have already found lots of related researches about the topic. I did not even think that my questions would be answered, so sincerely thank you very much for your kind answers. Oh, welcome and thank you first of all… No, it is not so late Being in a similar situation, I would appreciate if you could share them too. Since the questions were asked two months ago, maybe you managed to find more informations or ressources. My first guess would be “yes”, but it is best to check the conditions of use of each asset before using them. It might also depend on whether it is public research or private research, and whether money is involved or not. If you have doubts about the specific application of your research game though, the best is probably to ask Epic directly. I guess it is fine, knowing some research projects were previously made. I did not find any tools or plugins yet, nor did I find tutorials, so I cannot provide any useful link here. I am not sure it is possible to do it with only BP though, it might require a bit of coding in order to do proper MAS.Ģ & 3. So I can only say that it is possible, though depending on the goal of your simulation it might require quite a lot of work on the technical aspects. It is however possible to implement MAS in game engines, as a few examples already exist in the literature (see the previous article’s references, and another example below) : But I want to make sure that it extends to my use case. But what is the general attitude of Epic Games about this topic?Ĭan I use free market place assets? I know that those assets are there for the reason being they are donated for community. Was there any BP based tutorial or a piece of written instructions to achieve such an objective inside engine?Īm I allowed to do such a thing? I will implement a game that people come and play knowing that they are part of a research and their anonymous data would be used for scientific purposes. But it might be my misunderstanding that it is feasible at all…Ģ Was there any tool or plugin that helps to do ABMS or similar social simulation out there? Is it possible? As far as I learned from 3 months experience of engine, I can understand that social simulation and gaming simulation both have similar grounds and specifications.I could not find any specific area, so I understand that it might be replaced… Thanks in advance for any kind help of yours.īy the way I am sorry if I put the topic in the wrong place. So I wish you guys to help me with the questions. I made a search by keywords including “research”, “agent based model”, “agent based”…īut results are too irrelevant. So there are some questions coming to my mind, but I can not answer them myself. My research methodology is centralized around scientific modelling, but I intend to do verification side of the model by implementing a BP based game play via UE4. I am a PhD student, and I am planning to do a research based on social simulation of Agent Based Modeling (ABMS) and model verification by gaming simulation.
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